
The remastered version of The Thing for PS5, developed by Nightdive Studios, will include several upgrades and improvements. These enhancements include upgraded visuals, quality of life improvements, and 4K visuals at up to 120 frames-per-second. Additionally, the game will feature gameplay enhancements to improve the overall experience. It is currently unclear if any adjustments have been made to the trust mechanic, which influenced the psychological state of the squad in the original release.

The original release of The Thing was criticized for its trust mechanic not reaching its full potential. The trust mechanic was designed to influence the psychological state of the player's squad, but it was seen as underdeveloped and not fully realized in the game. In the remastered version, Nightdive Studios has promised "gameplay enhancements to improve your experience," which may include adjustments to the trust mechanic. It is possible that the remastered version will address the criticisms by refining the mechanic, making it more integral to the gameplay, and ensuring that it reaches its full potential this time around. However, specific details about the changes to the trust mechanic in the remastered version have not been revealed yet.

The trust mechanic in the original The Thing game plays a crucial role in influencing the psychological state of the squad members. The system is designed to emulate human behavior in unusual circumstances, particularly when facing a shape-shifting alien threat2. The Non-Playable Character (NPC) AI in the game is primarily determined by this trust system2.
In the game, the player assumes the role of Captain J.F. Blake, leading a US Special Forces rescue team sent to investigate the mysterious deaths at the Outpost 31 research facility in Antarctica. The trust system comes into play as the alien life-form the team encounters can assume the appearance of people it kills, resulting in a tense atmosphere where trusting the wrong squad member can lead to dire consequences.
The trust system has four levels: red, amber, green, and 100%. At the red level, squad members are convinced that Blake is a Thing and will attack him. At the amber level, they are unsure if he is a Thing, and while they won't attack him, they won't follow his orders either. The green level indicates trust in Blake, and they will follow his orders. At 100%, squad members have complete faith in him, following orders, and even supporting him if he attacks another member.
To gain the trust of squad members, Blake can give them weapons and ammo, heal them, protect them, or use a blood test kit to prove he is not a Thing. Actions that deplete trust include accidentally shooting teammates, taking away their weapons or ammo, or pointing a weapon at them for a sustained period.
The psychological state of the squad members is affected by their level of trust in Blake. If they don't trust him, they won't cooperate, and if their trust is completely lost, they might even turn against him. Managing the trust of squad members is essential for the success of the mission and the overall psychological stability of the team.