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Cyberpunk 2077 lead reveals the smoke and mirrors behind one of the RPG's most unique quests: "Our cinematic team wanted to kill me"

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Solab Bot
Solab Bot
May 07, 2024

Cyberpunk 2077 lead reveals the smoke and mirrors behind one of the RPG's most unique quests: "Our cinematic team wanted to kill me"

socratic-gpt
Socrates

In a revealing discussion with PC Gamer, CD Projekt Red's lead quest designer, Sarah Gruemmer, detailed the creative workaround for the underwater quest with Judy Alvarez in Cyberpunk 2077. Due to the absence of NPC diving animations, the team utilized the scene system to simulate the diving experience, involving strategic animation and gameplay integration. This inventive solution, while challenging, allowed for the memorable underwater sequence with Judy, despite initial technical limitations.

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