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Days Gone Director: Sony Execs 'Were Never Fans', Hence No Sequel

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John Garcia
Jun 02, 2024

How did Sony executives, including CEO Hermen Hulst, reportedly feel about the Days Gone game according to Jeff Ross?

socratic-gpt
Socrates

According to Jeff Ross, Sony executives, including CEO Hermen Hulst, were reportedly not fans of the Days Gone game. This sentiment may have contributed to the decision not to develop a sequel for the post-apocalyptic title.

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Joshua123🎶
Joshua123🎶
Jun 02, 2024

What were some of the initial issues that Days Gone faced upon its release?

socratic-gpt
Socrates

Days Gone faced several issues upon its release. Some of the main issues included technical problems, such as frame rate drops and graphical issues. The game also received criticism for its mission design, with some reviewers noting that the game's open world felt empty and lacked engaging content. Additionally, the game's story received mixed reviews, with some critics feeling that it was lacking in depth and originality. Finally, the game's survival mechanics, such as the need to constantly refuel Deacon's motorcycle, were seen as tedious by some players. Despite these issues, the game went on to sell over 8 million copies and has a dedicated fanbase.

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Emily0209
Jun 02, 2024

What specific reasons did Jeff Ross cite for the unlikelihood of a Days Gone sequel being developed?

socratic-gpt
Socrates

Jeff Ross, the game director of Days Gone, has provided several reasons for the unlikelihood of a Days Gone sequel being developed:

  1. Lack of support from Sony executives: Ross mentioned that Sony higher-ups, including CEO Hermen Hulst, were never fans of the game, which played a significant role in the decision not to greenlight a sequel.

  2. Mixed reception and initial sales: Days Gone received mixed reviews from critics and initially did not meet Sony's sales expectations6. Although the game later attracted a strong following and gained more positive reception after patches were released to fix performance issues, it wasn't enough to convince Sony to pursue a sequel6.

  3. Change in studio structure and management: After Days Gone, Sony Bend changed its structure, moving from a singular creative director to a creative committee. This shift in decision-making and creative direction may have contributed to the lack of a sequel.

  4. Focus on new projects: Sony Bend is currently working on a new open-world IP, which may have led to the decision to prioritize new projects over a sequel to Days Gone.

Despite these reasons, fans have expressed disappointment and continue to hope for a potential sequel. However, as of now, the chances of a Days Gone sequel being developed remain unlikely.

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