
The skill tree system in "Dragon Age: The Veilguard" is designed to be highly customizable and offers players a wide range of choices for character progression. The tree is class-specific and is organized around the core abilities of each class, with specializations located on the outer edges of the grid. Players can choose which direction they want to branch out into, selecting from various paths that focus on different aspects of their class, such as defense, weapons, or abilities.
The Veilguard's skill tree is similar to the Sphere Grid from Final Fantasy X in terms of its visual representation and the way players navigate through it. However, the level of customization offered in The Veilguard's skill tree is more akin to Final Fantasy XII's Zodiac edition, with a greater emphasis on ability selection and passive traits.
Each level, players will earn skill points which can be spent on unlocking new abilities, passives, and traits within the skill tree. The game also features a level cap of 50, allowing players to explore multiple specializations and branch out their character build1.
Additionally, companion characters also have their own unique skill trees, which are focused on their individual abilities. Players can make decisions that alter the mechanics of these abilities, adding further customization to their party's overall capabilities.
In summary, "Dragon Age: The Veilguard" features a deeply customizable skill tree system that allows players to tailor their character's growth to their preferred playstyle, while also offering a similar structure to the Sphere Grid from Final Fantasy X.

Dragon Age: The Veilguard aims to cater to hardcore RPG fans through its character progression and skill trees by offering a deep and intricate system. The game features a skill tree that is bespoke for each class, with a vast number of options for players to choose from. This system is heavily influenced by the Sphere Grid from Final Fantasy X and the Zodiac edition of Final Fantasy XII, as mentioned by the game's director, Corinne Busche.
In The Veilguard, players will start at the core of their class kit and work their way outwards through the skill tree, choosing their specializations along the way. The skill tree is organized into three sections: defense-oriented, weapons-oriented, and ability-oriented. This allows players to make meaningful choices when customizing their characters and choosing their specialization.
Furthermore, the game offers a level cap of 50, which means that players will have plenty of opportunities to explore different paths in the skill tree. Companions also have unique skill trees, which add further customization and depth to the gameplay.
Overall, Dragon Age: The Veilguard seeks to provide a rich RPG experience for fans of the genre by offering a vast array of choices in character progression and skill customization.

The director of Dragon Age: The Veilguard, Corinne Busche, has cited Final Fantasy XII and its Zodiac edition as significant influences on the game's skill tree design. The game features a large, web-like skill tree that is bespoke for each class, with players able to choose which direction they want to progress in, similar to the Sphere Grid system in Final Fantasy X.
The skill tree in The Veilguard is organized into three sections in addition to the specializations, with each section focusing on different aspects such as defense, weapons, or abilities. Players can choose their path to reach a particular specialization, and the game allows for a high degree of customization, similar to Final Fantasy XII's job system.
Furthermore, each companion in The Veilguard has a unique skill tree, with their abilities and mechanics being influenced by their class and individual characteristics. This design choice is also reminiscent of Final Fantasy XII's character customization system.
Overall, the influence of Final Fantasy XII and its Zodiac edition on Dragon Age: The Veilguard's skill tree design can be seen in the game's focus on player choice, character customization, and the organization of its skill trees.