

Ubisoft's new free-to-play game, XDefiant, reached 1 million unique players just 2.5 hours after launch, setting a record for the company. The game experienced high traffic with half a million concurrent players initially facing server issues, which were resolved within 8-10 hours. By 48 hours post-launch, XDefiant saw over 3 million unique players and around 300,000 concurrent players across all platforms.
Despite its success in attracting players, the financial performance of XDefiant depends on the revenue from its Battle Pass and in-game cosmetics. The pricing of these items has sparked some criticism among the community, particularly for being relatively expensive. Ubisoft remains optimistic about the game's progress towards internal milestones, yet it's uncertain if the game will maintain its player base and convert them into paying customers.

The server issues experienced during the launch of XDefiant were resolved around eight to ten hours after the game was launched. Despite the initial problems, which included many players having to wait in the menu due to server capacity issues, the situation was managed and fixed within the same day of the launch4.

XDefiant attracted just over 3 million unique players 48 hours after its launch.