The "sense of achievement" in FromSoftware's games, such as Elden Ring and Bloodborne, is significant because it is a fundamental part of the game experience. Overcoming challenging hurdles and mastering the intricate combat systems in these games provides players with a deep sense of accomplishment and satisfaction. This feeling of achievement is integral to the appeal and success of FromSoftware's titles, setting them apart from other games and creating a dedicated fan base that relishes the challenge.
Miyazaki believes that lowering the difficulty would strip the game of the sense of achievement players gain from overcoming challenges, which is a fundamental part of the experience. This would ultimately break the game itself, as the combination of freedom and difficulty is essential to the game's success and appeal.
FromSoftware games require players to engage with intricate combat systems, earn souls by defeating enemies for character progression, make strategic equipment choices, and overcome increasingly challenging encounters3. These mechanics create a sense of achievement and are fundamental to the player experience.