The latest Helldivers 2 patch brought several changes to the in-game stratagems, primarily focused on buffing weaker stratagems and improving variety in loadouts. Some of the notable changes include:
These changes aim to make Helldivers 2 more balanced and enjoyable for players by providing more options and viability in their loadouts.
Arrowhead Game Studios, the developer of Helldivers 2, described its new approach to balancing and updating the game as more focused on player feedback and understanding fan reception to any changes that might cause friction surrounding the gaming experience. This shift in approach was in response to the massive backlash over a recent controversy which risked the future of Helldivers 2. The new approach includes developers looking into Helldivers 2 being delisted in several regions and figuring out how they can fix it. Arrowhead's intention is to be more attentive to fan reception and to reevaluate its approach to releasing balance updates, making sure that the fun factor in the game is not removed due to overly frequent changes.
In the latest Helldivers 2 patch, planetary hazards and enemy behaviors are being adjusted to improve gameplay and make the game a bit friendlier to players. Planetary hazards, such as fire tornadoes, are being adjusted so they are less reactionary to player movement, making them feel less punishing. This change aims to reduce situations where hazards, such as fire tornadoes, would pile up and overlap on extraction points or objectives, making them easier to deal with.
Additionally, the patch is making adjustments to enemy behaviors, such as reducing the number of armored enemies on higher difficulty levels. This change is intended to make the game more manageable for players while still maintaining a sense of challenge.
Overall, these adjustments to planetary hazards and enemy behaviors are part of an effort to improve the balance and playability of Helldivers 2, making it a more enjoyable experience for players.