
The potential implications of Max's decision at the end of the first Life Is Strange game on the new game's storyline, Life Is Strange: Double Exposure, are significant. At the end of the first game, Max makes a choice to either sacrifice her friend/possible girlfriend Chloe or the entire town of Arcadia Bay. This decision leads her life down one of two very different paths, and it is currently unclear which path Double Exposure will follow.
In the new game, a grown-up Max has sworn never to use her superpower to rewind time again, but she is forced to when she finds her friend Safi dead. She discovers that she can jump between her reality and a parallel timeline in which Safi is still alive, and she hopes to use this ability to solve her friend's murder. It is possible that Double Exposure could use Max's parallel timeline power to explore both possible outcomes of her decision in the first game.
Life Is Strange 2 required players to indicate which ending they chose at the beginning, and some story details were altered depending on the player's choice. Double Exposure might take a similar approach, incorporating the consequences of Max's decision from the first game into the new storyline. This could result in different story experiences for players based on their choices from the original game, adding depth and replayability to the new installment.

Deck Nine Games, the studio behind the "Life Is Strange" franchise, has reportedly faced several challenges while working on the series. These challenges include:
Toxic Work Culture: The studio has been accused of fostering a toxic work environment, with allegations of abusive leadership, harassment, and discrimination. Current and former employees have claimed that complaints were often ignored or inadequately addressed by management.
Crunch and Overtime: Staff at Deck Nine have reported experiencing crunch and excessive overtime, with some working 70-80 hours per week to meet deadlines. This has led to increased stress and burnout among employees.
Relationship with Publisher Square Enix: Deck Nine's relationship with publisher Square Enix has been described as problematic, with sources stating that Square Enix exerted excessive control over the game's script and themes5. Some employees felt that Square Enix was reluctant to embrace the diverse themes and ideas that "Life Is Strange" fans love.
Budget Constraints: Deck Nine has reportedly faced budget constraints while working on the franchise, leading to tight deadlines and limited resources. This has contributed to the issues with crunch and overtime experienced by staff.
Layoffs and Job Cuts: The studio has undergone multiple rounds of layoffs and job cuts, impacting team morale and leading to concerns about the studio's future. This has resulted in a reliance on the "Life Is Strange" franchise for survival.
Internal Conflict: The narrative team at Deck Nine has faced internal conflict, particularly centered around its leader, narrative director and eventual Deck Nine CCO Zak Garriss. Allegations of inappropriate behavior, harassment, and fostering a toxic environment have been made against Garriss, who eventually left the company.
These challenges have made it difficult for Deck Nine Games to maintain a positive work environment and develop the "Life Is Strange" franchise without facing significant internal and external pressures.

The ending of the first "Life Is Strange" game, where Max has to choose between saving her friend Chloe or the entire town of Arcadia Bay, has a significant impact on the plot of "Double Exposure." In "Double Exposure," Max is now grown up and has sworn never to use her time-reversing powers again. However, when her friend Safi is found dead, Max discovers she can jump between her reality and a parallel timeline where Safi is still alive.
It is unclear which ending of the first game "Double Exposure" will follow, as Max's life takes very different paths depending on the choice made in the first game. The new game could potentially use the parallel timeline power to explore both possibilities. "Life Is Strange 2" had players answer which ending they picked at the beginning, and some story details were different depending on the choice. "Double Exposure" might follow a similar approach.