The Logitech MX Ink stylus is designed for Meta Quest headsets and offers several main functionalities:
2D and 3D Drawing: The stylus supports both two-dimensional drawing on a physical surface through its pressure-sensitive tip and three-dimensional creativity via full 6DoF (degrees of freedom) positional tracking.
Spatial Tracking: The 6DoF tracking is achieved via the headset's cameras, allowing for precise and accurate input in virtual space.
Haptic Feedback: The MX Ink stylus is equipped with a haptic feedback actuator, providing tactile responses to enhance the user's drawing and interaction experience.
Customization: The stylus offers customization options for pressure curves, initial activation force, and double tap timing. Users can also switch between using the stylus and Touch controllers seamlessly without interruptions.
Compatibility: The MX Ink is compatible with Meta Quest 2 and Quest 3 headsets4. It can also be paired with Touch controllers, marking the first time Quest headsets can track three controllers at once1.
Charging: The stylus charges via USB-C, and Logitech offers an optional dock called MX Inkwell for more convenient charging. Additionally, a mat named MX Mat with a smooth texture is available for 2D drawing experiences.
App Support: The Logitech MX Ink will be supported in various Quest apps, including Gravity Sketch, PaintingVR, OpenBrush, ShapesXR, GestureVR, Arkio, and Engage XR. It is also compatible with Adobe Substance Modeler and Elucis by RealizeMedical when connected to a VR-ready PC.
The Logitech MX Ink stylus is set to launch at the end of September and will be priced at $130.
The premature leak by VentureBeat on the announcement of the MX Ink stylus led to the news being shared widely on social media before the official announcement date. This may have affected the intended impact of the announcement and potentially caught Logitech and Meta off guard. The original article by VentureBeat has been taken down in response to the leak.
The MX Ink stylus integrates with the Quest 2 and Quest 3 headsets by connecting seamlessly through the Meta Quest app. It is designed to work alongside the Touch controllers, allowing users to switch between the controllers and the MX Ink without interrupting their workflow. The stylus offers a pressure-sensitive tip, multiple buttons, and haptic feedback, providing users with a versatile tool for both 2D drawing on physical surfaces and 3D design with 6-DoF tracking4.
Once paired for the first time, a custom tutorial built into the Quest system software guides users through the setup process2. A new section in the headset settings allows for customization of pressure curves for the nib and primary buttons, initial activation force, and double-tap timing. The MX Ink stylus charges via USB-C and Logitech also offers an optional charging dock called the MX Inkwell.
Furthermore, Logitech will be offering a mat called the MX Mat, which has a smooth texture designed to pair well with the box nibs for 2D creativity. The MX Ink stylus will be supported in several Quest apps, including Adobe Substance Modeler, Elucis by RealizeMedical, and other PC VR apps that can be used with Quest Link or Air Link. Logitech also plans to release an SDK for other developers to integrate the stylus into their applications.