The main reason behind the discontinuation of sales for the original Lollipop Chainsaw was the licensing contracts for the music in the game not being renewed five years after its release. This meant that sales had to be discontinued, and players were no longer able to purchase the game. As a result, Dragami Games started receiving requests from fans to bring the game back. Additionally, they received several proposals from companies overseas expressing interest in developing a remake. This led Yoshimi Yasuda, the CEO of Dragami Games, to consider developing RePOP, and eventually, they decided to answer fans' expectations themselves.
The gameplay of Lollipop Chainsaw has been adjusted in RePOP to improve user-friendliness and player experience in several ways compared to the original1. Some of the adjustments include:
These adjustments aim to make the game more user-friendly and provide players with a more fun experience while preserving the charm of the original game.
In RePOP, adjustments have been made to the combo command system to improve the player's experience. The input window for combo commands has been extended, making it easier for players to execute moves without frustration. This change allows for a more user-friendly experience and gives players better control over Juliet's actions. Additionally, Juliet can now use Combo Actions from the start of the game, addressing the issue of players having a bad first impression due to the lack of available moves at the beginning of the original game3. These changes aim to make the game more enjoyable and accessible for both existing fans and first-time players.