

Masahiro Sakurai, known for his meticulous approach to game design, chose to remove Dolby Surround from the GameCube title "Kirby Air Ride" to reduce player wait times. During a livestream event, he expressed his commitment to enhancing player experience by minimizing delays, even if by just a few seconds. Sakurai's decision reflects his broader philosophy in game development, prioritizing user convenience over additional features.

Masahiro Sakurai advocates for a player-focused approach to game design, which prioritizes the player's experience and time. He believes in minimizing wait times and ensuring a smooth gaming experience. This is evident in his decision to remove Dolby Surround from Kirby Air Ride, as he felt that the few seconds of wait time for the logo to appear was too long for the players. Sakurai values the player's time and aims to create games that respect and prioritize their needs.

Masahiro Sakurai quantified the impact of making users wait for game features using Kirby Air Ride as an example by considering the cumulative time taken from players. He believed that if you take 1 second from each user, that means you'll be taking 10,000 seconds from 10,000 people. He emphasized that the more this repeats over the years, the more time you will cause players to lose, which showcases his dedication to creating a smooth and accessible gaming experience for players.