
To use the PSVR2 with the newly announced adapter on a PC, you will need the following hardware connections:
PlayStation VR2 PC Adapter: This adapter connects to the single USB-C connector found on the PSVR2, allowing it to work with PCs.
DisplayPort Cable: You will need a commercially available DisplayPort cable (sold separately) that is compatible with DisplayPort 1.4 to connect the adapter to your PC.
Steam Account: A Steam account is required to play SteamVR games on your PC.
VR-Ready Gaming PC: Ensure that your PC meets the minimum requirements for PSVR2 gameplay on PC. The minimum requirements include:
Please note that some features like HDR, headset feedback, eye tracking, and adaptive triggers will not be available when playing on PC. However, other high-fidelity and sensory immersion features of PSVR2, such as 4K visuals, 110-degree field of view, finger touch detection, and see-through view, as well as foveated rendering (without eye tracking) and 3D Audio in supported games, will be available.

Sony's decision to pause the production of the PSVR2, as reported by Bloomberg, has several implications. Firstly, it indicates that the sales of the virtual reality headset have not met Sony's expectations. The company has produced well over two million units but has reportedly paused production to clear a backlog of unsold inventory. This suggests that the demand for the PSVR2 has been lower than anticipated.
Secondly, the pause in production could lead to questions about the future of virtual reality and its appeal to consumers. While VR has been an area of interest and investment for several major tech companies, the reported slow sales of the PSVR2 could be seen as a sign that the technology has yet to gain widespread acceptance among consumers.
Thirdly, the reported layoffs at Sony, which impacted teams that have worked on VR titles, could potentially affect the development of future VR content. This could further impact the appeal of the PSVR2 and virtual reality gaming in general.
Lastly, the pause in production could also lead to changes in Sony's strategy for the PSVR2. For instance, the company is currently testing PC support, which could potentially increase the amount of content available for the headset and broaden its appeal. However, it's uncertain how this will affect the PSVR2's compatibility with PlayStation 5, which is a key part of its appeal.
In summary, Sony's decision to pause the production of the PSVR2 suggests that the company is facing challenges in the virtual reality market. The implications of this move could affect the future of the PSVR2, the development of VR content, and the broader acceptance of virtual reality technology among consumers.

The minimum hardware requirements for a PC to run the PSVR2 headset using the new adapter are as follows:
Please note that some features of the PSVR2 headset, such as HDR, headset feedback, eye tracking, adaptive triggers, and haptic feedback, will not be available when playing on PC.