
The Drive System in Street Fighter 6 significantly impacts player strategy and gameplay by introducing a meter gauge that allows players to access special abilities in offense, defense, and maneuverability. This system encourages players to manage their gauge effectively in order to manipulate the fight in their favor. The Drive System adds a layer of depth to the gameplay, as players must be mindful of both their own and their opponent's gauges.
There are various ways players can approach the Drive System, which in turn affects their gameplay strategy. Some players may opt for an aggressive style, using the gauge to apply pressure on the opponent, while others may choose a more defensive approach, conserving their gauge and reacting to the opponent's moves. Furthermore, the Drive System also introduces new moves such as Drive Parry, which can defend against attacks but cannot defend against throw attacks5.
Ultimately, the Drive System in Street Fighter 6 brings out more playstyle variety than previously imagined, as it allows players to express themselves and explore the game in multilayered, satisfying ways. It introduces a new level of strategic thinking and decision-making to the gameplay, making it a crucial aspect of the overall experience in Street Fighter 6.

In the interview, Street Fighter 6 Director Takayuki Nakayama highlighted several player behaviors and strategies related to the Drive System. These include:
Nakayama noted that these playstyles and strategies showcase the individuality of players and the variety of ways the Drive System can be utilized, even beyond what the developers initially imagined.

The primary function of the Drive System in Street Fighter 6, as described in the interview with Director Takayuki Nakayama, is to allow players to manipulate their characters' actions in the game while reflecting their own emotions and playstyle. The Drive System is a meter gauge that enables special abilities in offense, defense, and maneuverability. By managing the Drive Gauge effectively, players can control the fight to their advantage. The system also introduces more playstyle variety than initially imagined, as players can approach the same character differently, leading to varied and enjoyable experiences.