
Brian Magerko highlights the key differences between children playing alone and children playing together in the context of AI collaboration as follows:
These differences emphasize the need for AI to not only generate content or actions but also learn to collaborate and adapt in real-time, similar to how humans do when playing together.

The LuminAI system interacts with human dancers during improvisational sessions by analyzing the dancers' movements and improvising responses based on memories of past interactions with people5. In other words, LuminAI learns how to dance by engaging in collaborative movement improvisation with the human dancers5. The system is designed to segment users' motion into gestures, learn these gestures, and reason about them using both bottom-up learned knowledge and unsupervised learning algorithms that cluster similar gestures6. As the LuminAI system continues to evolve, it has the potential to deepen its understanding of creative dynamics across time, allowing for a more continuous flow of creative ideas in its interactions with human dancers.

The primary goal of the collaborative AI system developed by Brian Magerko and his team at Georgia Tech is to enable real-time collaboration between humans and AI, rather than just generating content1. The system, called LuminAI, is designed to engage in collaborative movement improvisation with participants, acting as a virtual dance partner that learns how to dance by dancing with humans1. The project aims to explore the potential of AI in dance education and performance, as well as to better understand non-verbal, collaborative creativity between humans and artificial intelligence1.