Players have criticized The First Descendant's microtransactions due to their aggressive nature and high cost. The game's premium virtual currency, Caliber, is sold in bundles that force players to buy more than they need, and it cannot be earned through gameplay alone. Additionally, new characters and items can be quite expensive, with some costing upwards of $55. Some players have called the game "predatory" because of its monetization, and many negative reviews on Steam focus on the microtransactions.
Nexon offered compensation for undelivered items in The First Descendant in the form of boosts and paints. The compensation included Gold Gain Boost +30% (3 days), Kyper Shard Gain Boost +30% (3 days), Descendant EXP Gain Boost +30% (3 days), Weapon Mastery EXP Gain Boost +30% (3 days), and 2 x Matte Red Paints24.
The First Descendant is a free-to-play, third-person, looter-shooter RPG with co-op action elements. The game offers a mix of story-driven missions and cooperative world missions, featuring scenario missions that advance the storyline and culminate in massive boss battles6. Players can choose from various characters, each with distinct abilities and skills, and engage in strategic gameplay.