The new Wizardry remaster is a historical must-play for JRPG fans

Is Wizardry Remaster a JRPG Revolution?

The newly remastered "Wizardry: Proving Grounds of the Mad Overlord" updates the classic 1980s RPG with modern 3D visuals and enhanced gameplay features, while maintaining the original's challenging, dice-roll-based mechanics. This game has significantly influenced notable Japanese RPGs like Final Fantasy and Dragon Quest, making it a historical must-play for fans of the genre. The remaster, developed by Digital Eclipse, offers both nostalgic and new players a blend of old-school difficulty and contemporary convenience, available on multiple platforms including Nintendo Switch and PlayStation.
What role does the original Apple II source code play in the remastered version of Wizardry?

The original Apple II source code plays a significant role in the remastered version of Wizardry: Proving Grounds of the Mad Overlord. The developers at Digital Eclipse have built the new version directly on top of the original code, preserving the authentic gameplay experience. This allows the remastered game to retain the appeal of the classic while incorporating modern graphics and improved party management, navigation, spellcasting, and combat. The source code restoration was done from the original Pascal programming language, ensuring that the dice rolls and random encounters that defined the classic Wizardry rules are present in the new version. Additionally, players can choose to view the original Apple II interface while playing the remastered game, allowing them to marvel at the graphical evolution over the past 40 years.
How did Wizardry and Ultima influence the development of other Japanese role-playing games in the 1980s?

Wizardry and Ultima, both released in the early 1980s, significantly influenced the development of other Japanese role-playing games (JRPGs) during that decade. These two games introduced several innovative features that would become staples of the JRPG genre.
Wizardry, for example, inspired game developers like Hironobu Sakaguchi (Final Fantasy), Yuji Horii (Dragon Quest), and Koichi Ishii (Secret of Mana) with its menu-driven, turn-based RPG format. The game's use of long weapons bumping into walls and the ability to light the area in real time with a torch in hand were innovative at the time and inspired elements in later games.
On the other hand, Ultima introduced the concept of creating a character, leveling up, and exploring vast worlds filled with danger and adventure. This concept became a fundamental aspect of many JRPGs that followed.
Both Wizardry and Ultima defined the formula of menu-driven, turn-based RPGs for decades to come. They inspired developers to adhere to their template and, at the same time, break free from it, leading to the creation of numerous spin-offs, merchandise, and adaptations into other forms of media.
In conclusion, Wizardry and Ultima had a significant impact on the development of JRPGs in the 1980s, setting the standard for future games in the genre and inspiring a new generation of game developers.