
Riot Games chose to focus on developing a control system for Valorant on consoles that would support all console players, rather than favoring one platform over the other with the inclusion of gyro aiming. This decision was made because gyro aiming is not natively supported on Xbox controllers, and Riot wanted to ensure a fair and balanced experience for players on both PlayStation 5 and Xbox Series X/S. The team aimed to innovate within more standard control paradigms to cater to players on both platforms.

Riot Games has decided not to include gyro aiming in the console version of Valorant because they want to maintain a level playing field between PlayStation and Xbox players. Gyro aiming is not natively supported on Xbox controllers, and if the developers were to heavily favor gyro as the primary way to play on console, it would give PlayStation 5 players an advantage over Xbox players. In order to support players on both platforms equally, Riot Games has chosen to focus on more standard control paradigms for the console version of Valorant.

The PlayStation 5 version of Valorant will lack gyro aiming support, according to developer Riot Games. This decision was made to avoid putting Xbox players at a disadvantage, as gyro aiming is not natively supported on Xbox controllers.