
WebXR is a widely supported web standard that enables developers to deliver AR (Augmented Reality) and VR (Virtual Reality) content directly from the web. It allows for cross-platform XR experiences without the need for gatekeepers to approve or reject content. WebXR simplifies the process of accessing and sharing AR and VR content by making it as easy as clicking or sending a link.
With WebXR, developers can create a single experience that works across multiple headsets, reducing the need to make multiple builds for different devices and managing them across various platform stores. WebXR also allows for seamless updates to the content without requiring users to download new versions. Additionally, WebXR has no gatekeepers, enabling content that may not be allowed on certain platform app stores to still reach users.

Yes, WebXR content can be updated after its initial release. One of the benefits of WebXR is that it allows developers to make changes and improvements to their experiences without having to upload new builds to multiple app stores or require users to download updates.
The process of updating WebXR content is similar to updating a website. Developers can simply make changes to the code and assets hosted on their server, and the updated experience will be available to users the next time they access it through the web. This allows for a more streamlined development process, as well as the ability to quickly address any issues or make enhancements to the experience.

The integration of WebXR in VisionOS 2 brings significant improvements compared to its initial support in Vision Pro. In Vision Pro, users had to manually enable WebXR by digging into Safari's settings, while in VisionOS 2, WebXR will be enabled by default, making it much easier for users to access WebXR content. This change allows developers to reach a wider audience with their WebXR experiences without requiring users to change any settings.
However, it's important to note that the initial support for WebXR in Vision Pro was already a significant step forward in making immersive web experiences more easily accessible. The headset's high-quality display system and custom Apple silicon enabled developers to create and deliver high-quality, interactive XR experiences directly from the web, without the need for app store submissions or reviews56.
In summary, the integration of WebXR in VisionOS 2 simplifies the user experience and expands the potential reach of WebXR content, further enhancing the possibilities for developers and users alike.